About

Portrait of Aloïs Geiser

Hi, I'm Aloïs, a Swiss-based UX/UI Product Designer with 8+ years across web and digital products, in agencies and product teams.

I trained in visual communication for seven years, then spent time in agencies doing art direction — on subjects like watchmaking, winemaking, insurance, transport. Then I moved to in-house product design, working on complex, configurable software: the kind where a single screen has to serve very different people doing very different things.

That path left me with a particular combination. I think about structure and purpose — what an interface needs to do, and for whom. But I care just as much about craft: how it looks, how it moves, how it feels at the level of a single icon or a transition. I don’t think those are separate concerns. For a year, I taught interface design and portfolio workshops at CPNE. I got a lot wrong — tried to cover too much, mostly — but it taught me as much as I taught anyone else.

Outside of work, I put hot sauce on almost everything I eat, I pick up guitar whenever someone needs a spare pair of hands for a session or a gig, I like to hike to places I haven’t seen yet, and I take photographs when I get there. Most of what I enjoy has the same shape: getting into something closely enough that you start noticing what you missed the first time.

If any of this sounds like the kind of person you’d want on a project, I’m not hard to reach.

How I work

  1. I start with the problem, not the screen.

    Before designing anything, I want to know what people are trying to do, and where they get stuck.

  2. I care about craft as much as structure.

    How a screen is organised, and how it looks, moves and reads, down to a single icon: I don’t treat them as separate jobs.

  3. I look at how a product works, not just how it looks.

    Rules, scoring, navigation, content structure: a lot of design happens beneath the interface.

  4. I work closely with developers, product and QA.

    From priorities to delivery, I’d rather solve a constraint together than hand over a file.

  5. I’m honest about what the evidence shows.

    A small test is a small test. I’d rather state the limits of a result than let a number say more than it does.

  6. I learn new tools by using them on real work.

    Figma, Rive, functional prototypes, AI: a tool earns its place by improving the work.

Worked with

In-house

  • Logitech
  • Logitech G

Agency work, at Smile Suisse

  • Patek Philippe
  • OCAS
  • Henri Badoux
  • Obrist
  • Chatelain
  • Fondation Haute Horlogerie
  • Spontis
  • Walibi Holland
  • FNAC
  • Groupe-E
  • Croix Rouge
  • Loterie Romande
  • Transports Lausannois
  • Protection Civile Vaudoise
  • Romande Energie
  • Valmont

Experience

  • 2024–2026 UX/UI Product Designer, Logitech Software for the MX Consoles, the Logi Actions SDK with the SDK team, and software-wide topics with the platform team, such as error states and the design system.
  • 2025–2026 Lecturer, CPNE Interface design and portfolio courses, Interaction Media Design.
  • 2021–2024 UX/UI Web Designer, Logitech Web design team: MX, Ergo and Gaming product lines.
  • 2018–2021 UX/UI Designer, then Junior Art Director, Smile Suisse Websites, apps and intranets; art direction and digital style guides.

Education

  • 2014–2017 BA in Visual Communication, ECAL Media & Interaction Design.

Languages

French (native), English (fluent, C1), German (basic, A1)